Tuesday 27 February 2018

RESOURCES FOR TOM B.....CRIT INVEST..

Definitely needs to be a section that links to the game becoming a film and how social media was used to adverise both game and film. There was some controversy with The Sun newspaper and topless models.
The Independent news article. Discusses findings of American study..
http://www.independent.co.uk/news/science/study-finds-that-violent-video-games-may-be-linked-to-aggressive-behaviour-10458614.html
 Reference to German research:
https://www.mirror.co.uk/tech/violent-video-games-not-cause-9995091 
Reference to another study:
https://www.cnet.com/news/racing-video-games-cause-reckless-driving-study/
The Daily Mail:
http://www.dailymail.co.uk/sciencetech/article-2202105/Teenagers-play-risk-glorifying-video-games-like-Grand-Theft-Auto-likely-reckless-drivers-claims-study.html
You Tube..Do racing games improve your driving?
https://www.youtube.com/watch?v=KqCoOzUgiJg
LA TIMES research article:
http://articles.latimes.com/2012/sep/12/science/la-sci-sn-violent-video-games-lead-to-reckless-driving-study-says-20120912
Video games linked to violence...another study:
https://www.youtube.com/watch?v=nJjf51n6PCo 
Good illustration of theory and video games...
https://www.youtube.com/watch?v=qwv_wTUNwLs 
Violent films and computer games effects..2 good resources:
https://www.youtube.com/watch?v=fKTL7Hhj3qE
https://www.youtube.com/watch?v=pIlxj5T20CI&t=29s



AVIVA banned advert:
https://www.telegraph.co.uk/news/2017/09/20/david-coulthardcar-insurance-ad-bannedfor-encouraging-reckless/
BBMW advert banned:
https://www.theguardian.com/media/2015/nov/04/bmw-ad-banned-3-series 
The point here Tom is that the advertising regulator in the UK may be a more effective regulatory body than PEGI when it comes to regulating images of reckless driving. Could be an interesting paragraph.

Definitely needs a paragraph that links the game to DYER's THEORY of how an audience uses media. Could also link to the Uses and Gratifications Theory.

Doctor discusses how video games affect behaviour:
 https://www.youtube.com/watch?v=TsMFsdS3aqU
TED TALK...Your brain and video games...
https://www.youtube.com/watch?v=FktsFcooIG8

THis should be enough to be getting on with Tom. The big evaluative comment in the conclusion needs to focus upon the significance of the AGE of the gamer. This seems to be the key feature of influence.



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